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Life simulation, open world and launch bugs: PR manager S.T.A.L.K.E.R. 2 shared new game details
08.03.2021 [11:39],
Dmitry Rud

PR-manager of GSC Game World Zakhar Bocharov, within the framework of the recent release of the podcast «Not brought in» on the VKontakte website, shared crumbs of new information about the hotly anticipated post-apocalyptic shooter S.T.A.L.K.E.R. 2.

When answering the question about the genre of the game, Bocharov named S.T.A.L.K.E.R. 2 a mixture of «shooter, immersive sim and horror», and refused to be considered an RPG, although some role-playing elements (like an inventory system) are present in the project.

The previously mentioned «life simulation» A-Life 2.0, according to Bocharov, «has become more meticulous and much more detailed» than it was in the first part, and «the exhaust is similar to Nemesis». Patented by Warner Bros. mechanics, however, was not a guideline for the team.

Bocharov also promised that closer to the release of S.T.A.L.K.E.R. 2 the system will become «a separate subject for discussion», which will be given «enough attention» — developers «will have something to show».

As for the open world, it will be seamless — for GSC Game World it is «an opportunity, first of all, to make the Zone such that it graphically never was, and, secondly, in terms of feeling it never was».

“The open world is also a wrapper around the story we tell in S.T.A.L.K.E.R. 2. And the plot works in the open world, and the open world is needed in order for [the plot] to work as it should, «Bocharov assures.

At the same time, the authors cannot do with a modest size of territory: in S.T.A.L.K.E.R. 2 promises «a non-linear plot with a huge number of branches and different endings», and «a large-scale story should live in a large-scale shell».

Referring to dimensions S.T.A.L.K.E.R. 2, Bocharov warns that there will definitely be bugs at the launch of the project, but in much smaller quantities than in the case of previous releases within the series.

“I can absolutely honestly promise that S.T.A.L.K.E.R. 2 will be a much cleaner game on release than, say, the problematic «Clear Sky» «, — assured fans of the franchise Bocharov.

S.T.A.L.K.E.R. 2 is being created for PC, Xbox Series X and S on Unreal Engine 4. The developers hope to implement the previously announced support for mods as early as possible, ideally on release. At least such a task is a priority for the team.

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