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Rumors: Sony rejected the idea of Days Gone 2, but approved the development of a new Uncharted and a remake of The Last of Us
Bloomberg journalist Jason Schreier in his new material on the website of the publication shared the results of a personal investigation of the activities of the gaming direction of Sony and its internal studios.
According to Schreier, in recent years, the Japanese platform holder has been betting on the largest and most successful of its teams (Naughty Dog, Santa Monica Studio, Guerrilla Games), neglecting niche teams.
As evidence, Schreier cited the example of three well-known internal Sony studios — Bend Studio (Days Gone), Media Molecule (Dreams) and «unsung heroes» from the Visual Arts Service Group (helping other bands with their projects).
Bend Studio in 2021 failed to convince Sony management to approve the sequel to the biker zombie action Days Gone. The game was successful enough to continue, but development was problematic and critical reactions were mixed.
As a result, one Bend Studio team was sent to help Naughty Dog with its multiplayer game, and another to work on the new Uncharted under the supervision of Naughty Dog.
Many were unhappy with this state of affairs: some left (including department heads), others began to fear a takeover by Naughty Dog. Ultimately, Bend Studio was removed (at its own request) from Uncharted, and was allowed to take over its project last month.
In the case of Media Molecule, Sony’s increased attention to big hits did not allow Dreams to fully unfold: «As a result, the PlayStation could miss its own version of Roblox, a similar gaming toolkit.».
The most revealing, according to Schreier, is the history of the Visual Arts Service Group (VASG). Its founder, Michael Mumbauer, hired a group of about 30 people to create a new Sony division.
The idea was to build on the success of the most popular Japanese platform-holder franchises. A remake of the cult The Last of Us for PlayStation 5 was chosen as the first standalone VASG game.
Before tackling its version of The Last of Us, VASG intended to release a remake of the first Uncharted, but the project was considered too expensive
Despite the approval of the project (codenamed T1X), Sony was in no hurry to donate people or funds to VASG. Nevertheless, by the spring of 2021, the newly formed team had a segment of the game ready, which was supposed to convince the management. Not convinced.
Instead of moving into full production, Mambauer’s team (and about 200 other VASG employees) were needed to help with The Last of Us Part II, whose release was just postponed to 2021.
The last of us
The production of the remake of The Last of Us has slowed considerably, but after the completion of The Last of Us Part II, «dozens» of Naughty Dog employees have joined the project, including the developers of the original game.
The short autonomy of Mambauer and the team ended: T1X was taken over by Naughty Dog, whose money Sony allocated much more willingly. So VASG ended up in the same place where it was for the last 15 years: on the help of another large studio.
Independence-hungry employees were disappointed, and by the end of 2021, most of T1X’s management team, including Mambauer and game director David Hall, had left. The remake itself remained in development at Naughty Dog.
Sony has several big-budget exclusives announced for 2021, including Horizon Forbidden West (Guerrilla Games), Ratchet & Clank: Rift Apart (Insomniac Games) and the 20221 sequel to God of War (Santa Monica Studio).