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AMD spoke in more detail about FidelityFX Super Resolution technology, an analogue of DLSS, which will launch on PC this year
eighteen.03.2021 [09:18],
Konstantin Khodakovsky

AMD’s Scott Herkelman recently confirmed to PCWorld during the Full Nerd podcast that FidelityFX Super Resolution (FSR) technology will launch this year. He also shared some details. First of all, the technology, which acts as an analogue of NVIDIA DLSS, is still in development: AMD still has a lot of work to do and it is still looking at technologies at the heart of the scaling algorithm.

“We’ve made a lot of progress in our lab, but we promised the gaming community that the technology should be open, that it should work on all devices, and that game developers should embrace it. While the process is going well, we still have a lot of work to do, not only internally, but also with our game development partners. We want to launch the technology this year. We believe that we can do it, but at the same time we still have a lot of work to do. We need to make sure that the image quality is high so that scaling at different resolutions is supported. At the same time, the game developers cooperating with us are satisfied with what we are working on, ”said Herkelman.

The official acronym for FidelityFX Super Resolution will be FSR, he said: “This is probably one of the biggest software initiatives we are working on internally because we know how important it is not to hit the graphics performance too hard when enabling ray tracing. processor. FSR (as the acronym will sound like) is a key project for us this year, but it will take a little longer. We’re making good progress, but we still have some work to do. «.

Most curious of all, FSR, it turns out, may not be based on machine learning, unlike NVIDIA DLSS. Perhaps this is due to the lack of tensor kernels (blocks of acceleration of computations associated with machine learning) in RDNA accelerators. However, AI stretching based on Microsoft DirectML does not need specialized blocks either.

“It is not necessary to use machine learning to implement the task — it can be done in many ways, and we evaluate the effectiveness of different approaches. The most important thing for us is to offer the technology that game developers want to use. If in the end it will only be for us, and we have to force using scaling, this will not be a very good result. We would like for the gaming community to choose a method that can be immediately disseminated throughout the industry, while preferably being cross-platform, ”added Scott Herkelman.

While an AMD spokesman confirmed that the company plans to roll out the technology across platforms, he also added that the company’s top priority right now is PC launch. AMD wants technology to be open and cross-platform. No details were provided on specific GPU support, launch dates or roadmap.

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