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Warner bros. has been trying to patent the Nemesis system from Middle-Earth: Shadow of Mordor for five years — it looks like it will soon succeed
31.01.2021 [12:46],
Konstantin Khodakovsky

One of the key features of Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War is the Nemesis system, which procedurally creates unique orc captains and story events, due to which they advance in the hierarchy. As it turned out, this is not the first year of Warner Bros. trying to patent this system, which has received critical and player acclaim.

This is due to the latest installment of the YouTube series Game Maker’s Toolkit, which analyzes the work of Nemesis. The system, created by the staff of Monolith Productions, tracks the player’s in-game actions, creating enemies that are able to remember skirmishes with the main character and then try to take revenge on him. If you are defeated in a fight with an Orc, the latter will become stronger and may be promoted. The technology allows you to diversify what is happening, forcing the player to alternate training, murder and death, change tactics and look for the opponent’s weak points (they are always there).

The patent was originally filed by Warner Bros. Entertainment back in March 2021 titled «Nemesis Characters, Nemesis Fortresses, Social Revenge, and Supporters in Computer Games». Its current status is listed as «pending», but there is reason to believe that the application will be approved.

The United States Patent and Trademark Office (USPTO) issued a final waiver back in November 2021. But Warner Bros. did not back down and in October 2021, an official notice of acceptance of the patent application was made. This suggests that the company was able to overcome the rejections and the USPTO now believes the invention meets the patent requirements.

Now it looks like Warner Bros. patent for Nemesis is only a matter of time. Perhaps the system will return in one form or another in an upcoming Middle-earth game or any other Warner Bros project. The patenting of the technology has certainly sparked a debate about the correctness of Warner Bros. Observers have also suggested that persistent attempts to patent Nemesis have caused similar systems not to be found in other games.

Some people find it impossible to patent video game mechanics in principle. “If you take someone’s design and make it the best version, you need to be rewarded and praised, and the people who created the previous version should applaud and say, ‘Wow, that was really cool,’” Obsidian’s design director tweeted. Josh Sawyer, criticizing Warner Bros. attempts. patent Nemesis.

However, many developers and publishers have obtained patents for mechanics from video games over the years. BioWare, for example, has a patent on the Mass Effect Dialogue Wheel. Sega once owned the Crazy Taxi compass needle patent, but it expired in 20221. Nintendo currently owns the Sanity System patent from Eternal Darkness.

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