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My Love: 5 Years Later Warner Bros. managed to patent the Nemesis system from the Middle-earth series
07.02.2021 [16:08],
Konstantin Khodakovsky

An important feature of the games Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War is the Nemesis system, which procedurally creates unique orc captains and story events, due to which they advance in the hierarchy. As expected, after 5 years of Warner Bros. efforts. managed to patent this system. Sometimes it’s easier to develop a technology than to patent it.

The United States Patent and Trademark Office (USPTO) issued a notice on February 3, 2021 that the patent will go into effect on February 23, 2021, with the option of retaining until 2035. As we reported last week, Warner Bros. tried to get approval for this patent since March 2021, although its first mentions date back to March 2021. Middle-earth: Shadow of Mordor by Monolith Productions Released September 2021.

The patent was titled «Nemesis Characters, Nemesis Fortresses, Social Revenge, and Computer Gaming Supporters» and is now reserved for Warner Bros. Entertainment Inc. The current status on the site is listed as «pending» but will soon change to reflect recent approval.

USPTO issued final waiver back in November 2021. But Warner Bros. did not back down, and in October 2021, an official notice of acceptance of the patent application was made. This indicated that the company was able to overcome the rejections, and the USPTO began to believe that the invention met the requirements for a patent.

Nemesis patenting sparks controversy over Warner Bros. «This is really awful, especially for a series that built its brilliant Nemesis system with a bunch of mechanics borrowed from other games,» Thomas Was Alone creator Mike Bithell tweeted. — Like all games. Because that’s how culture and creativity work. Be a good neighbor, WB «.

“Because I had to dig into a little bit: a patent is not copyright, and it doesn’t necessarily mean they will enforce it or sue anyone for infringement,” Vlambeer co-founder Rami Ismail tweeted. “They just took a step to guarantee themselves the possibility of such actions, and that in itself is enough for me to hate such a step.”.

«Funny to tears — what the fuck,» Obsidian design director Josh Sawyer tweeted last week. «If you take someone’s design and make the best version of it, you need to be rewarded and praised, and the people who created the previous version should applaud and say,» Wow, that was really cool. «.

Will the existence of the patent prevent other developers from building their own systems in the spirit of Nemesis for many years?? Tweets from designer and writer Cat Manning suggest this is possible: “I looked at the patent and it is so broad that it seems absurd! Many other narrative systems that I have seen and worked on could be described using the text in the patent! It probably won’t be legally binding, but I and the other independent developers don’t have enough funds to run the risk of being sued! I have no interest in copying exactly the Nemesis system! Personally, I would make a number of changes, implement something differently. But the patent is very broad and raises concerns that this license prohibits ANY such work!».

However, many developers and publishers have obtained patents for mechanics from video games over the years. BioWare, for example, has a patent on the Mass Effect Dialogue Wheel. Sega once owned the Crazy Taxi compass needle patent, but it expired in 20221. Nintendo currently owns the Sanity System patent from Eternal Darkness.

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