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AMD Unveils Radeon Boost + and DLSS Response in Adrenaline Spring Driver Update
07.02.2021 [17:03],
Konstantin Khodakovsky

We’ve already pointed out that AMD never released its traditional major graphics driver update last year, so all builds released this year are still Adrenalin 2021 Edition. Seems like there is a good reason.

AMD has been working on the software side of its ecosystem since the release of the RDNA family of graphics cards: the Radeon Software Adrenaline 2021 Edition is one of the largest updates in recent years. The company introduced 20 redesigned or new features including Radeon Boost, Radeon Chill, Enhanced Sync, Anti-Lag and Integer Scaling.

AMD is apparently working on the next major Radeon Software update and is reportedly slated to launch in the spring. One of the major innovations will be the emergence of an alternative to DLSS known as FidelityFX Super Resolution. The technology will be open source and will rely on the DirectML API to scale images with minimal loss of quality. Unlike the NVIDIA implementation, this is a software-based method that only requires Microsoft DirectML compatibility.

Although FidelityFX Super Resolution should work on any accelerator, including NVIDIA RTX graphics cards, the maximum output will be observed in the Radeon RX 6000 line due to the high-speed L3 Infinity Cache buffer of 128 MB. Machine learning algorithms tend to require high bandwidth and this is what this cache is for.

The current implementation of Radeon Boost relies essentially on lowering game resolution in heavy scenes to improve performance. When it comes to active movement and most of the details are blurry anyway, it works; but in static or slow moving scenes, the drop in resolution is clearly visible.

An improved version of Radeon Boost + will improve image quality in static scenes by using a new mechanism that uses Variable Rate Shading technology at the driver level for parts of the frame that are stationary and do not need to be recalculated. Recall: the VRS technology presented at GDC 2021, which became part of the DirectX 12 API, is similar to NVIDIA Adaptive Shading and is designed to reduce the load when rendering peripheral objects and zones (for example, a homogeneous sea or fog) by reducing the accuracy of the calculations.

Judging by the published slide, Radeon Boost + will require support in games. Whether FidelityFX Super Resolution will be able to work with any games is not specified, but if you rely on the experience of NVIDIA DLSS, this question can be previously answered negatively.

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