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Google spent exorbitant amounts of money just porting hits to Stadia
According to a recent Bloomberg publication, Google has spent tens of millions of dollars each porting a number of major games to the Stadia cloud service, including Red Dead Redemption 2 and Ubisoft projects. For reference: this is the budget for an AA-grade game that Google could have invested in its own development.
Despite all the spending, Stadia fell short of targets for controller sales and monthly active users. In a Bloomberg investigation, journalist Jason Schreier blames cloud service chief Phil Harrison for all of these failures.
Some at Google reportedly felt that Stadia should be slow to roll out, testing new features one at a time, but Harrison opted for a flamboyant «console» launch. Which turned out to be extremely unfortunate.
As the cloud service desperately needed games, and paying millions for each port was impossible, Stadia Games & Entertainment was opened to provide a lot of its own content. But it looks like the projects never got out of the prototype phase. Schreier described one game as a mixture of Google Assistant and Tamagotchi, in which one could talk and interact with various intelligent creatures.
As a reminder, Google recently discontinued all in-house development of internal Stadia studios. The service will continue to work, but now it will only deal with cooperation with third-party publishers and studios.